This week on campus we are attending a seminar on graphical design - yep, games acually have graphics in them (shock!). And as our exam we must design some graphical "feature" of our own pet game. We need units and resource buildings in our "Mad scientist with time-machine-teleporter fights his humanoid monkey in an epic battle using warriors from different points in history" (it's going to be great once we decide on a title!)
Anyway, i'm trying to design a Masai warrior, the Massai's are an African tribe - known for being incredibly tall and jumping up and down to show the manhood - cool guys. Although i think they are farmers rather than warriors, they still need to kill their cattle's predators (lions in my imagination) - and should make them pretty good warriors. These past days i've been trying to draw it by hand (which is hard for someone like me who hasn't drawn anything but doodles the past ... many years). Tomorrow will be where i fire up blender and see if some of what Anders 'Duck' (http://duck.linux.dk) taught me in Discreet's 3D Studio MAX (http://discreet.com) can be applied to blender. I've already understood the 'extrude' tool - i'm quickly turning pro! Of course the Masai will be published on this page under the GPL, and we'll see a whole slew of Masai games on these pages ;-)
To avoid looking like i'm just sitting on my ass loosening my wrists i have attached a screenshot of libIso3D that i just got up and running again - after some time of digging around bad pointers.
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