libPathFinder

Description

A library that started doing A searching in various data-structures. Now it has evolved to a more general game-world representation library. The old discreet A code is still there, but now it also sports a QuadTree, a tree data-structure commonly used to represent objects in a 2D world. Features inherent in this data-structure is fast collision detection and fast object movement.

The "pride and joy" version 0.1.0 has not been released yet, and will not be for a long time, but the code is very usable right now, get it from my Repository.

Latest commits

  • 106 By Rasmus Toftdahl Olesen posted 2 years ago
    Fix merge on move test a bit.
  • 105 By Rasmus Toftdahl Olesen posted 2 years ago
    Most test cases were "accidentally" disabled, they are now back.
  • 104 By Rasmus Toftdahl Olesen posted 2 years ago
    Fix build problems on cppunit 1.10
  • 103 By Rasmus Toftdahl Olesen posted 2 years ago
    Move merge tests to a separate file.
  • 102 By Rasmus Toftdahl Olesen posted 2 years ago
    Merged with main branch.
  • 101 By Rasmus Toftdahl Olesen posted 2 years ago
    Use Automake macro to find the cppunit library, rather than "guess"
  • 100 By Rasmus Toftdahl Olesen posted 2 years ago
    Convert test system to CppUnit.
  • 99 By Rasmus Toftdahl Olesen posted 2 years ago
    Fix warnings.
  • 98 By Rasmus Toftdahl Olesen posted 2 years ago
    Declare sqrt as inline.
  • 97 By Rasmus Toftdahl Olesen posted 2 years ago
    Fix automake build system, include/astar/graph.h was not included in install.
  • 96 By Rasmus Toftdahl Olesen posted 2 years ago
    Fix debian build (and lintian warnings) and release as 0.0.99alpha7
http://halfdans.net/bzr/libpathfinder/trunk

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