libPathFinder
Description
A library that started doing A searching in various data-structures. Now it has evolved to a more general game-world representation library. The old discreet A code is still there, but now it also sports a QuadTree, a tree data-structure commonly used to represent objects in a 2D world. Features inherent in this data-structure is fast collision detection and fast object movement.
The "pride and joy" version 0.1.0 has not been released yet, and will not be for a long time, but the code is very usable right now, get it from my Repository.
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Resources
- ChangeLog
- Documentation
- Various Eye Candy
Authors
- Rasmus Toftdahl Olesen halfdan@halfdans.net
- Michael Junge junge@isr.uni-stuttgart.de
- Pierre Sarrazin sarrazin@sympatico.ca
- Niels Elburg nelburg@looze.net
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