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Description
A library that started doing A* searching in various data-structures. Now it has evolved to a more general game-world representation library. The old discreet A* code is still there, but now it also sports a QuadTree, a tree data-structure commonly used to represent objects in a 2D world. Features inherent in this data-structure is fast collision detection and fast object movement.
The "pride and joy" version 0.1.0 has not been released yet, and will not be for a long time, but the code is very usable right now, get it from my Repository.
Resources
Authors
Rasmus Toftdahl Olesen <halfdan@halfdans.net>
Michael Junge <junge@isr.uni-stuttgart.de>
Pierre Sarrazin <sarrazin@sympatico.ca>
Niels Elburg <nelburg@looze.net>
Inspirational sources (highly recommended):