Directors
A short example to see how the different directors finds a path in a similar map:
The map is as simple walk/can't walk map, can't walkable areas are marked with a # - the pathfinder starts at O and moves towards X.
Using the grid_8_directions director, this gives the following path:
O....
#######.
.
.
.
.
X
Using grid_4_directions:
O.....
#######.
.
.
.
.
..X
Using chess_piece_horse:
. .
O . .
#######
.
.
X
This may be a bit difficult to understand, but try a different view, where each coordinate in the path is described by order.
1 3
O 2 4
#######
5
6
X